# Condition
*Source: Player's Handbook (2024) p. 363. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*
A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these conditions:
- [Blinded](/Rules/Source/conditions.md#Blinded)
- [Charmed](/Rules/Source/conditions.md#Charmed)
- [Deafened](/Rules/Source/conditions.md#Deafened)
- [Exhaustion](/Rules/Source/conditions.md#Exhaustion)
- [Frightened](/Rules/Source/conditions.md#Frightened)
- [Grappled](/Rules/Source/conditions.md#Grappled)
- [Incapacitated](/Rules/Source/conditions.md#Incapacitated)
- [Invisible](/Rules/Source/conditions.md#Invisible)
- [Paralyzed](/Rules/Source/conditions.md#Paralyzed)
- [Petrified](/Rules/Source/conditions.md#Petrified)
- [Poisoned](/Rules/Source/conditions.md#Poisoned)
- [Prone](/Rules/Source/conditions.md#Prone)
- [Restrained](/Rules/Source/conditions.md#Restrained)
- [Stunned](/Rules/Source/conditions.md#Stunned)
- [Unconscious](/Rules/Source/conditions.md#Unconscious)
A condition doesn't stack with itself; a recipient either has a condition or doesn't. The [Exhaustion](/Rules/Source/conditions.md#Exhaustion) condition is an exception to that rule.