# Condition *Source: Player's Handbook (2024) p. 363. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)* A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these conditions: - [Blinded](/Rules/Source/conditions.md#Blinded) - [Charmed](/Rules/Source/conditions.md#Charmed) - [Deafened](/Rules/Source/conditions.md#Deafened) - [Exhaustion](/Rules/Source/conditions.md#Exhaustion) - [Frightened](/Rules/Source/conditions.md#Frightened) - [Grappled](/Rules/Source/conditions.md#Grappled) - [Incapacitated](/Rules/Source/conditions.md#Incapacitated) - [Invisible](/Rules/Source/conditions.md#Invisible) - [Paralyzed](/Rules/Source/conditions.md#Paralyzed) - [Petrified](/Rules/Source/conditions.md#Petrified) - [Poisoned](/Rules/Source/conditions.md#Poisoned) - [Prone](/Rules/Source/conditions.md#Prone) - [Restrained](/Rules/Source/conditions.md#Restrained) - [Stunned](/Rules/Source/conditions.md#Stunned) - [Unconscious](/Rules/Source/conditions.md#Unconscious) A condition doesn't stack with itself; a recipient either has a condition or doesn't. The [Exhaustion](/Rules/Source/conditions.md#Exhaustion) condition is an exception to that rule.