# Flaywind
*Eldritch Storm*
Supernaturally powerful winds—like those from planes such as Pandemonium or Minethys, the third layer of Carceri—can spawn flaywinds. A flaywind is an intense sandstorm, gathering large rocks and other debris in addition to sand or grit. The area within the storm is heavily obscured, and a creature exposed to the storm takes `dice:1d4|noform|noparens|avg` (`1d4`) slashing damage at the start of each of its turns. Only substantial cover or shelter offers protection against the flensing grit.
A flaywind leaves `dice:4d6|noform|noparens|avg` (`4d6`) feet of sand or debris in its wake. A successful DC 15 Intelligence ([Arcana](/Rules/Source/skills.md#Arcana)) or ([Nature](/Rules/Source/skills.md#Nature)) check or Wisdom ([Survival](/Rules/Source/skills.md#Survival)) check allows a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts `1d4 × 10` hours.
*Source: Tasha's Cauldron of Everything p. 163*