# Falling into Water
*Wilderness Hazard*
A creature that falls into water or another liquid can use its reaction to make a DC 15 Strength ([Athletics](/Rules/Source/skills.md#Athletics)) or Dexterity ([Acrobatics](/Rules/Source/skills.md#Acrobatics)) check to hit the surface head or feet first. On a successful check, any damage resulting from the fall is halved.
*Source: Tasha's Cauldron of Everything p. 170*