# Sovereign Quests
*Source: Tasha's Cauldron of Everything p. 102*
**Sovereign Quests**
`dice: [](sovereign-quests-tce.md#^sovereign-quests)`
| dice: d6 | Quest |
|----------|-------|
| 1 | **International Espionage**. You attempt to steal intelligence, national symbols, or super weapons from an enemy power. |
| 2 | **Undermine Rival**. You seek to weaken or remove a rival to the regent's rule—perhaps a general, an archdruid, or a noble with a claim to the throne. |
| 3 | **Expel Corruption**. You help the sovereign reform their government, rooting out institutional vices. |
| 4 | **Subvert Blame**. The sovereign is caught in an embarrassing affair. Make it disappear. |
| 5 | **Test Heir**. You prepare the sovereign's heir for the challenge of taking the throne. |
| 6 | **Desperate Diplomacy**. You seek to make peace with a force or entity that could wipe out your nation. |
^sovereign-quests