# Sovereign Quests *Source: Tasha's Cauldron of Everything p. 102* **Sovereign Quests** `dice: [](sovereign-quests-tce.md#^sovereign-quests)` | dice: d6 | Quest | |----------|-------| | 1 | **International Espionage**. You attempt to steal intelligence, national symbols, or super weapons from an enemy power. | | 2 | **Undermine Rival**. You seek to weaken or remove a rival to the regent's rule—perhaps a general, an archdruid, or a noble with a claim to the throne. | | 3 | **Expel Corruption**. You help the sovereign reform their government, rooting out institutional vices. | | 4 | **Subvert Blame**. The sovereign is caught in an embarrassing affair. Make it disappear. | | 5 | **Test Heir**. You prepare the sovereign's heir for the challenge of taking the throne. | | 6 | **Desperate Diplomacy**. You seek to make peace with a force or entity that could wipe out your nation. | ^sovereign-quests