# Religious Order Quests
*Source: Tasha's Cauldron of Everything p. 100*
**Religious Order Quests**
`dice: [](religious-order-quests-tce.md#^religious-order-quests)`
| dice: d6 | Quest |
|----------|-------|
| 1 | **Safe Escape**. A band of the faithful wandered into territory hostile to your order. You must find them and escort them to safety. |
| 2 | **Relic Recovery**. You seek a lost symbol of the order discovered in a dangerous place or in the hands of an enemy. |
| 3 | **Cult Hunt**. You hunt a cell of zealots dangerous to your order or mortals at large. |
| 4 | **Desperate Pilgrimage**. You protect members of the order as they participate in a pilgrimage that takes them through dangerous lands. |
| 5 | **Expunge Heresy**. You seek out the source of blasphemy that's taken root within the order. |
| 6 | **Prevent Prophecy**. A rival order stands on the cusp of fulfilling a prophecy with deadly ramifications. You strive to undermine their blasphemous agenda. |
^religious-order-quests