# Emerald Dragon Adventures; Emerald Dragon Adventure Hooks
*Source: Fizban's Treasury of Dragons p. 114*
**Emerald Dragon Adventure Hooks**
`dice: [](emerald-dragon-adventures-emerald-dragon-adventure-hooks-ftd.md#^emerald-dragon-adventure-hooks)`
| dice: d8 | Adventure Hook |
|----------|----------------|
| 1 | An emerald dragon is the only witness to a murder but doesn't want to be found or identified. |
| 2 | An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders. |
| 3 | An emerald dragon's assault on a [fire giant](/Rules/Source/bestiary/giant/fire-giant-xmm.md) has attracted the attention of the giant's clan, and now the dragon seeks aid. |
| 4 | Villagers have been going missing, and then are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon's lair. |
| 5 | [Giant lizards](/Rules/Source/bestiary/beast/giant-lizard-xmm.md) drawn to the lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon. |
| 6 | An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend the school in a contest against a rival college. |
| 7 | An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond. |
| 8 | An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers. |
^emerald-dragon-adventure-hooks