# Actions
*Source: Player's Handbook (2024) p. 15. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*
**Actions**
| Action | Summary |
|--------|---------|
| [Attack](/Rules/Source/actions.md#Attack) | Attack with a weapon or an [Unarmed Strike](/Rules/Source/variant-rules/unarmed-strike-xphb.md). |
| [Dash](/Rules/Source/actions.md#Dash) | For the rest of the turn, give yourself extra movement equal to your [Speed](/Rules/Source/variant-rules/speed-xphb.md). |
| [Disengage](/Rules/Source/actions.md#Disengage) | Your movement doesn't provoke [Opportunity Attack](/Rules/Source/actions.md#Opportunity%20Attack) for the rest of the turn. |
| [Dodge](/Rules/Source/actions.md#Dodge) | Until the start of your next turn, attack rolls against you have [Disadvantage](/Rules/Source/variant-rules/disadvantage-xphb.md), and you make Dexterity saving throws with [Advantage](/Rules/Source/variant-rules/advantage-xphb.md). You lose this benefit if you have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated) condition or if your Speed is 0. |
| [Help](/Rules/Source/actions.md#Help) | Help another creature's ability check or attack roll, or administer first aid. |
| [Hide](/Rules/Source/actions.md#Hide) | Make a Dexterity ([Stealth](/Rules/Source/skills.md#Stealth)) check. |
| [Influence](/Rules/Source/actions.md#Influence) | Make a Charisma ([Deception](/Rules/Source/skills.md#Deception), [Intimidation](/Rules/Source/skills.md#Intimidation), [Performance](/Rules/Source/skills.md#Performance), or [Persuasion](/Rules/Source/skills.md#Persuasion)) or Wisdom ([Animal Handling](/Rules/Source/skills.md#Animal%20Handling)) check to alter a creature's attitude. |
| [Magic](/Rules/Source/actions.md#Magic) | Cast a spell, use a magic item, or use a magical feature. |
| [Ready](/Rules/Source/actions.md#Ready) | Prepare to take an action in response to a trigger you define. |
| [Search](/Rules/Source/actions.md#Search) | Make a Wisdom ([Insight](/Rules/Source/skills.md#Insight), [Medicine](/Rules/Source/skills.md#Medicine), [Perception](/Rules/Source/skills.md#Perception), or [Survival](/Rules/Source/skills.md#Survival)) check. |
| [Study](/Rules/Source/actions.md#Study) | Make an Intelligence ([Arcana](/Rules/Source/skills.md#Arcana), [History](/Rules/Source/skills.md#History), [Investigation](/Rules/Source/skills.md#Investigation), [Nature](/Rules/Source/skills.md#Nature), or [Religion](/Rules/Source/skills.md#Religion)) check. |
| [Utilize](/Rules/Source/actions.md#Utilize) | Use a nonmagical object. |
^actions