# Summon Celestial *5th-level, Conjuration* ![](/Rules/Source/spells/img/summon-celestial.webp#right) - **Casting time:** 1 Action - **Range:** 90 feet - **Components:** V, S, M (a reliquary worth 500+ GP) - **Duration:** Concentration, up to 1 hour You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the [Celestial Spirit](/Rules/Source/bestiary/celestial/celestial-spirit-xphb.md) stat block. When you cast the spell, choose Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md) or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your [Initiative](/Rules/Source/variant-rules/initiative-xphb.md) count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the [Dodge](/Rules/Source/actions.md#Dodge) action and uses its movement to avoid danger. **Using a Higher-Level Spell Slot.** Use the spell slot's level for the spell's level in the stat block. **Classes**: [Bard](/Rules/Source/lists/list-spells-classes-bard.md); [Cleric](/Rules/Source/lists/list-spells-classes-cleric.md); [Paladin](/Rules/Source/lists/list-spells-classes-paladin.md); [Sorcerer (Divine Soul, Good)](/Rules/Source/lists/list-spells-classes-divine-soul-xge.md "subclass=XGE;class=XPHB"); [Warlock (Celestial Patron)](/Rules/Source/lists/list-spells-classes-celestial-patron-xphb.md "subclass=XPHB;class=XPHB") *Source: Player's Handbook (2024) p. 323*