# Spare the Dying
*cantrip, Necromancy*
- **Casting time:** 1 Action
- **Range:** 15 feet
- **Components:** V, S
- **Duration:** Instantaneous
Choose a creature within range that has 0 [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md) and isn't dead. The creature becomes [Stable](/Rules/Source/variant-rules/stable-xphb.md).
**Cantrip Upgrade.** The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).
**Classes**: [Artificer](/Rules/Source/lists/list-spells-classes-artificer.md); [Bard (College of Lore)](/Rules/Source/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Cleric (Grave Domain)](/Rules/Source/lists/list-spells-classes-grave-domain-xge.md "subclass=XGE;class=XPHB"); [Cleric](/Rules/Source/lists/list-spells-classes-cleric.md); [Druid](/Rules/Source/lists/list-spells-classes-druid.md); [Sorcerer (Divine Soul, Good)](/Rules/Source/lists/list-spells-classes-divine-soul-xge.md "subclass=XGE;class=XPHB")
*Source: Player's Handbook (2024) p. 318. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*