# Shining Smite *2nd-level, Transmutation* - **Casting time:** 1 Bonus Action - **Range:** Self - **Components:** V - **Duration:** Concentration, up to 1 minute The target hit by the strike takes an extra `dice:2d6|noform|noparens|avg` (`2d6`) Radiant damage from the attack. Until the spell ends, the target sheds [Bright Light](/Rules/Source/variant-rules/bright-light-xphb.md) in a 5-foot radius, attack rolls against it have [Advantage](/Rules/Source/variant-rules/advantage-xphb.md), and it can't benefit from the [Invisible](/Rules/Source/conditions.md#Invisible) condition. **Using a Higher-Level Spell Slot.** The damage increases by `dice:1d6|noform|noparens|avg|text(1d6)` for each spell slot level above 2. **Classes**: [Artificer (Battle Smith)](/Rules/Source/lists/list-spells-classes-battle-smith-tce.md "subclass=TCE;class=TCE"); [Paladin](/Rules/Source/lists/list-spells-classes-paladin.md); [Warlock (The Hexblade)](/Rules/Source/lists/list-spells-classes-the-hexblade-xge.md "subclass=XGE;class=XPHB") *Source: Player's Handbook (2024) p. 316. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*