# Prismatic Spray *7th-level, Evocation* - **Casting time:** 1 Action - **Range:** Self (60-foot Cone) - **Components:** V, S - **Duration:** Instantaneous Eight rays of light flash from you in a 60-foot [Cone](/Rules/Source/variant-rules/cone-area-of-effect-xphb.md). Each creature in the [Cone](/Rules/Source/variant-rules/cone-area-of-effect-xphb.md) makes a Dexterity saving throw. For each target, roll `dice:1d8|noform|noparens|avg` (`1d8`) to determine which color ray affects it, consulting the Prismatic Rays table. **Prismatic Rays** `dice: [](prismatic-spray-xphb.md#^prismatic-rays)` | dice: 1d8 | Ray | |-----------|-----| | 1 | **Red.** *Failed Save:* `dice:12d6\|noform\|noparens\|avg` (`12d6`) Fire damage. *Successful Save:* Half as much damage. | | 2 | **Orange.** *Failed Save:* `dice:12d6\|noform\|noparens\|avg` (`12d6`) Acid damage. *Successful Save:* Half as much damage. | | 3 | **Yellow.** *Failed Save:* `dice:12d6\|noform\|noparens\|avg` (`12d6`) Lightning damage. *Successful Save:* Half as much damage. | | 4 | **Green.** *Failed Save:* `dice:12d6\|noform\|noparens\|avg` (`12d6`) Poison damage. *Successful Save:* Half as much damage. | | 5 | **Blue.** *Failed Save:* `dice:12d6\|noform\|noparens\|avg` (`12d6`) Cold damage. *Successful Save:* Half as much damage. | | 6 | **Indigo.** *Failed Save:* The target has the [Restrained](/Rules/Source/conditions.md#Restrained) condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times, it has the [Petrified](/Rules/Source/conditions.md#Petrified) condition until it is freed by an effect like the [Greater Restoration](/Rules/Source/spells/greater-restoration-xphb.md) spell. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind. | | 7 | **Violet.** *Failed Save:* The target has the [Blinded](/Rules/Source/conditions.md#Blinded) condition and makes a Wisdom saving throw at the start of your next turn. On a successful save, the condition ends. On a failed save, the condition ends, and the creature teleports to another plane of existence (DM's choice). | | 8 | **Special.** The target is struck by two rays. Roll twice, rerolling any 8. | ^prismatic-rays **Classes**: [Bard](/Rules/Source/lists/list-spells-classes-bard.md); [Sorcerer](/Rules/Source/lists/list-spells-classes-sorcerer.md); [Wizard (Evoker)](/Rules/Source/lists/list-spells-classes-evoker-xphb.md "subclass=XPHB;class=XPHB"); [Wizard](/Rules/Source/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 307. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*