# Heat Metal *2nd-level, Transmutation* - **Casting time:** 1 Action - **Range:** 60 feet - **Components:** V, S, M (a piece of iron and a flame) - **Duration:** Concentration, up to 1 minute Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes `dice:2d8|noform|noparens|avg` (`2d8`) Fire damage when you cast the spell. Until the spell ends, you can take a [Bonus Action](/Rules/Source/variant-rules/bonus-action-xphb.md) on each of your later turns to deal this damage again if the object is within range. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has [Disadvantage](/Rules/Source/variant-rules/disadvantage-xphb.md) on attack rolls and ability checks until the start of your next turn. **Using a Higher-Level Spell Slot.** The damage increases by `dice:1d8|noform|noparens|avg|text(1d8)` for each spell slot level above 2. **Classes**: [Artificer](/Rules/Source/lists/list-spells-classes-artificer.md); [Bard (College of Lore)](/Rules/Source/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Bard](/Rules/Source/lists/list-spells-classes-bard.md); [Cleric (Forge Domain)](/Rules/Source/lists/list-spells-classes-forge-domain-xge.md "subclass=XGE;class=XPHB"); [Druid](/Rules/Source/lists/list-spells-classes-druid.md) *Source: Player's Handbook (2024) p. 284. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*