# Continual Flame *2nd-level, Evocation* - **Casting time:** 1 Action - **Range:** Touch - **Components:** V, S, M (ruby dust worth 50+ GP, which the spell consumes) - **Duration:** Until dispelled A flame springs from an object that you touch. The effect casts [Bright Light](/Rules/Source/variant-rules/bright-light-xphb.md) in a 20-foot radius and [Dim Light](/Rules/Source/variant-rules/dim-light-xphb.md) for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched. **Classes**: [Artificer](/Rules/Source/lists/list-spells-classes-artificer.md); [Bard (College of Lore)](/Rules/Source/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Bard](/Rules/Source/lists/list-spells-classes-bard.md); [Cleric](/Rules/Source/lists/list-spells-classes-cleric.md); [Druid](/Rules/Source/lists/list-spells-classes-druid.md); [Fighter (Eldritch Knight)](/Rules/Source/lists/list-spells-classes-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Rogue (Arcane Trickster)](/Rules/Source/lists/list-spells-classes-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Sorcerer (Divine Soul, Good)](/Rules/Source/lists/list-spells-classes-divine-soul-xge.md "subclass=XGE;class=XPHB"); [Wizard (Evoker)](/Rules/Source/lists/list-spells-classes-evoker-xphb.md "subclass=XPHB;class=XPHB"); [Wizard](/Rules/Source/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 256. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*