# Compulsion *4th-level, Enchantment* - **Casting time:** 1 Action - **Range:** 30 feet - **Components:** V, S - **Duration:** Concentration, up to 1 minute Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the [Charmed](/Rules/Source/conditions.md#Charmed) condition until the spell ends. For the duration, you can take a [Bonus Action](/Rules/Source/variant-rules/bonus-action-xphb.md) to designate a direction that is horizontal to you. Each [Charmed](/Rules/Source/conditions.md#Charmed) target must use as much of its movement as possible to move in that direction on its next turn, taking the safest route. After moving in this way, a target repeats the save, ending the spell on itself on a success. **Classes**: [Bard](/Rules/Source/lists/list-spells-classes-bard.md); [Cleric (Order Domain)](/Rules/Source/lists/list-spells-classes-order-domain-tce.md "subclass=TCE;class=XPHB"); [Paladin (Oath of Glory)](/Rules/Source/lists/list-spells-classes-oath-of-glory-xphb.md "subclass=XPHB;class=XPHB") *Source: Player's Handbook (2024) p. 252. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*