# Aura of Vitality *3rd-level, Abjuration* - **Casting time:** 1 Action - **Range:** Self (30-foot Emanation) - **Components:** V - **Duration:** Concentration, up to 1 minute An aura radiates from you in a 30-foot [Emanation](/Rules/Source/variant-rules/emanation-area-of-effect-xphb.md) for the duration. When you create the aura and at the start of each of your turns while it persists, you can restore `dice:2d6|noform|noparens|avg` (`2d6`) [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md) to one creature in it. **Classes**: [Artificer (Battle Smith)](/Rules/Source/lists/list-spells-classes-battle-smith-tce.md "subclass=TCE;class=TCE"); [Bard (College of Lore)](/Rules/Source/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Bard](/Rules/Source/lists/list-spells-classes-bard.md); [Cleric (Twilight Domain)](/Rules/Source/lists/list-spells-classes-twilight-domain-tce.md "subclass=TCE;class=XPHB"); [Cleric](/Rules/Source/lists/list-spells-classes-cleric.md); [Druid](/Rules/Source/lists/list-spells-classes-druid.md); [Paladin](/Rules/Source/lists/list-spells-classes-paladin.md); [Sorcerer (Divine Soul, Good)](/Rules/Source/lists/list-spells-classes-divine-soul-xge.md "subclass=XGE;class=XPHB") *Source: Player's Handbook (2024) p. 244*