# Beguiling Arrow *Source: Xanathar's Guide to Everything p. 29* Your enchantment magic causes this arrow to temporarily beguile its target. The creature hit by the arrow takes an extra `dice:2d6|noform|noparens|avg` (`2d6`) psychic damage, and choose one of your allies within 30 feet of the target. The target must succeed on a Wisdom saving throw, or it is [charmed](/Rules/Source/conditions.md#Charmed) by the chosen ally until the start of your next turn. This effect ends early if the chosen ally attacks the [charmed](/Rules/Source/conditions.md#Charmed) target, deals damage to it, or forces it to make a saving throw. The psychic damage increases to `dice:4d6|noform|noparens|avg` (`4d6`) when you reach 18th level in this class.