# Armor of Magical Strength
*Source: Tasha's Cauldron of Everything p. 20*
**Prerequisite**: A suit of armor (requires attunement)
This armor has 6 charges. The wearer can expend the armor's charges in the following ways:
- When the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier.
- If the creature would be knocked [prone](/Rules/Source/conditions.md#Prone), it can use its reaction to expend 1 charge to avoid being knocked prone.
The armor regains `dice:1d6|noform|noparens|avg` (`1d6`) expended charges daily at dawn.