# Wand of Paralysis *Wand, rare (requires attunement by a spellcaster)* ![](/Rules/Source/items/img/wand-of-paralysis.webp#right) - **Weight**: 1.0 lbs. This wand has 7 charges. While holding it, you can take a [Magic](/Rules/Source/actions.md#Magic) action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the [Paralyzed](/Rules/Source/conditions.md#Paralyzed) condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success. ## Regaining Charges The wand regains `dice:1d6+1|noform|noparens|avg` (`1d6 + 1`) expended charges daily at dawn. If you expend the wand's last charge, roll `dice:1d20|noform|noparens|avg` (`1d20`). On a 1, the wand crumbles into ashes and is destroyed. *Source: Dungeon Master's Guide (2024) p. 321. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*