# Staff of Flowers
*Staff, weapon, common*

- **Damage**:
- One-handed: 1d6 bludgeoning
- Two-handed: 1d8 bludgeoning
- **Properties**: [Versatile](/Rules/Source/item-properties.md#Versatile)
- **Weight**: 4.0 lbs.
This wooden staff has 10 charges. While holding it, you can take a [Magic](/Rules/Source/actions.md#Magic) action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of yourself, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would.
## Regaining Charges
The staff regains `dice:1d6+4|noform|noparens|avg` (`1d6 + 4`) expended charges daily at dawn. If you expend the last charge, roll `dice:1d20|noform|noparens|avg` (`1d20`). On a 1, the staff turns into flower petals and is lost forever.
*Source: Dungeon Master's Guide (2024) p. 308*