# Ring of Shooting Stars *Ring, very rare (requires attunement)* ![](/Rules/Source/items/img/ring-of-shooting-stars.webp#right) You can cast [Dancing Lights](/Rules/Source/spells/dancing-lights-xphb.md) or [Light](/Rules/Source/spells/light-xphb.md) from the ring. The ring has 6 charges and regains `dice:1d6|noform|noparens|avg` (`1d6`) expended charges daily at dawn. You can expend its charges to use the properties below. ## Faerie Fire You can expend 1 charge to cast [Faerie Fire](/Rules/Source/spells/faerie-fire-xphb.md) from the ring. ## Lightning Spheres You can expend 2 charges as a [Magic](/Rules/Source/actions.md#Magic) action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain [Concentration](/Rules/Source/conditions.md#Concentration), up to 1 minute. Each sphere sheds [Dim Light](/Rules/Source/variant-rules/dim-light-xphb.md) in a 30-foot radius. As a [Bonus Action](/Rules/Source/variant-rules/bonus-action-xphb.md), you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind [Total Cover](/Rules/Source/variant-rules/cover-xphb.md), the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. | Number of Spheres | Lightning Damage | |-------------------|------------------| | 1 | `dice:4d12\|noform\|noparens\|avg` (`4d12`) | | 2 | `dice:5d4\|noform\|noparens\|avg` (`5d4`) | | 3 | `dice:2d6\|noform\|noparens\|avg` (`2d6`) | | 4 | `dice:2d4\|noform\|noparens\|avg` (`2d4`) | ^number-of-spheres-lightning-damage ## Shooting Stars You can expend 1 to 3 charges as a [Magic](/Rules/Source/actions.md#Magic) action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md) originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking `dice:5d4|noform|noparens|avg` (`5d4`) Radiant damage on a failed save or half as much damage on a successful one. *Source: Dungeon Master's Guide (2024) p. 294. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*