# Ring of Elemental Command (Air)
*Ring, legendary (requires attunement)*

The Ring of Elemental Command (air) is linked to the Elemental Plane of Air. Every Ring of Elemental Command has the following two properties:
- **Elemental Bane.** While wearing the ring, you have [Advantage](/Rules/Source/variant-rules/advantage-xphb.md) on attack rolls against Elementals and they have [Disadvantage](/Rules/Source/variant-rules/disadvantage-xphb.md) on attack rolls against you.
- **Elemental Compulsion.** While wearing the ring, you can take a [Magic](/Rules/Source/actions.md#Magic) action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the [Charmed](/Rules/Source/conditions.md#Charmed) condition until the start your next turn, and you determine what it does with its move and action on its next turn.
## Elemental Focus
While wearing the ring, you benefit from additional properties corresponding to the ring's linked Elemental Plane:
- **Air.** You know Auran, you have [Resistance](/Rules/Source/variant-rules/resistance-xphb.md) to Lightning damage, and you have a [Fly Speed](/Rules/Source/variant-rules/fly-speed-xphb.md) equal to your [Speed](/Rules/Source/variant-rules/speed-xphb.md) and can hover.
## Spellcasting
The ring has 5 charges and regains `dice:1d4+1|noform|noparens|avg` (`1d4 + 1`) expended charges daily at dawn. While wearing the ring, you can cast a spell from it. A spell cast from the ring has a save DC of 18. Choose the spell from the following list: [Chain Lightning](/Rules/Source/spells/chain-lightning-xphb.md) (3 charges), [Feather Fall](/Rules/Source/spells/feather-fall-xphb.md) (0 charges), [Gust of Wind](/Rules/Source/spells/gust-of-wind-xphb.md) (2 charges), [Wind Wall](/Rules/Source/spells/wind-wall-xphb.md) (1 charge)
*Source: Dungeon Master's Guide (2024) p. 292. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*