# Pale Tincture *Adventuring gear, poison (ingested)* - **Properties**: [Poison](/Rules/Source/item-properties.md#Poison) - **Cost**: 250 gp A creature subjected to Pale Tincture must succeed on a DC 16 Constitution saving throw or take `dice:1d6|noform|noparens|avg|text(3)` (`1d6`) Poison damage and have the [Poisoned](/Rules/Source/conditions.md#Poisoned) condition. The [Poisoned](/Rules/Source/conditions.md#Poisoned) creature repeats the save every 24 hours, taking `dice:1d6|noform|noparens|avg|text(3)` (`1d6`) Poison damage on a failed save. The damage the poison deals can't be healed by any means while the creature remains [Poisoned](/Rules/Source/conditions.md#Poisoned). After seven successful saves against the poison, the creature is no longer [Poisoned](/Rules/Source/conditions.md#Poisoned). *Source: Dungeon Master's Guide (2024) p. 91. Available in the <span title='Systems Reference Document (5.2)'>SRD</span>*