# Far Realm Shard *Wondrous item, spellcasting focus, rare (requires attunement by a sorcerer)* ![](/Rules/Source/items/img/far-realm-shard.webp#right) - **Weight**: 1.0 lbs. This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take `dice:3d6|noform|noparens|avg` (`3d6`) psychic damage and become [frightened](/Rules/Source/conditions.md#Frightened) of you until the start of your next turn. *Source: Tasha's Cauldron of Everything p. 127*