# Cube of Summoning *Wondrous item, rare* ![](/Rules/Source/items/img/cube-of-summoning.webp#right) This Tiny cube looks like a jack-in-the-box. When you wind its crank as a [Magic](/Rules/Source/actions.md#Magic) action, a merry tune emits from the box, the lid pops open, a creature appears in the nearest unoccupied space, and the lid closes. The lid can't otherwise be opened. Roll on the [Cube of Summoning](/Rules/Source/items/cube-of-summoning-xdmg.md) table to determine which spell the cube casts to summon the creature. The spell is cast at level 5 (save DC 17, +9 attack bonus) and doesn't require [Concentration](/Rules/Source/conditions.md#Concentration), but you otherwise function as the spell's caster. Once the cube summons a creature, the cube can't do so again until the next dawn. **Cube of Summoning** `dice: [](cube-of-summoning-xdmg.md#^cube-of-summoning)` | dice: 1d6 | Spell | |-----------|-------| | 1 | [Summon Aberration](/Rules/Source/spells/summon-aberration-xphb.md) | | 2 | [Summon Beast](/Rules/Source/spells/summon-beast-xphb.md) | | 3 | [Summon Construct](/Rules/Source/spells/summon-construct-xphb.md) | | 4 | [Summon Dragon](/Rules/Source/spells/summon-dragon-xphb.md) | | 5 | [Summon Elemental](/Rules/Source/spells/summon-elemental-xphb.md) | | 6 | [Summon Fey](/Rules/Source/spells/summon-fey-xphb.md) | ^cube-of-summoning *Source: Dungeon Master's Guide (2024) p. 247*