# Alchemist's Fire *Adventuring gear* - **Cost**: 50 gp - **Weight**: 1.0 lbs. When you take the [Attack](/Rules/Source/actions.md#Attack) action, you can replace one of your attacks with throwing a flask of Alchemist's Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and [Proficiency Bonus](/Rules/Source/variant-rules/proficiency-xphb.md)) or take `dice:1d4|noform|noparens|avg` (`1d4`) Fire damage and start [burning](/Rules/Source/traps-hazards/burning-xphb.md). *Source: Player's Handbook (2024) p. 222. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*