# Shield Master *Source: Player's Handbook (2024) p. 207* **Prerequisite**: 4th, Proficiency with shield armor You gain the following benefits. **Ability Score Increase.** Increase your Strength score by 1, to a maximum of 20. **Shield Bash.** If you attack a creature within 5 feet of you as part of the [Attack](/Rules/Source/actions.md#Attack) action and hit with a Melee weapon, you can immediately bash the target with your [Shield](/Rules/Source/items/shield-xphb.md) if it's equipped, forcing the target to make a Strength saving throw (DC 8 plus your Strength modifier and [Proficiency Bonus](/Rules/Source/variant-rules/proficiency-xphb.md)). On a failed save, you either push the target 5 feet from you or cause it to have the [Prone](/Rules/Source/conditions.md#Prone) condition (your choice). You can use this benefit only once on each of your turns. **Interpose Shield.** If you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can take a [Reaction](/Rules/Source/variant-rules/reaction-xphb.md) to take no damage if you succeed on the saving throw and are holding a [Shield](/Rules/Source/items/shield-xphb.md).