# Fade Away *Source: Xanathar's Guide to Everything p. 74* **Prerequisite**: [Gnome](/Rules/Source/races/gnome-xphb.md) Your people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits: - Increase your Dexterity or Intelligence by 1, to a maximum of 20. - Immediately after you take damage, you can use a reaction to magically become [invisible](/Rules/Source/conditions.md#Invisible) until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can't do so again until you finish a short or long rest.