# Dual Wielder
*Source: Player's Handbook (2024) p. 203*
**Prerequisite**: 4th; Strength 13 or higher or 4th; Dexterity 13 or higher
You gain the following benefits.
**Ability Score Increase.** Increase your Strength or Dexterity by 1, to a maximum of 20.
**Enhanced Dual Wielding.** When you take the [Attack](/Rules/Source/actions.md#Attack) action on your turn and attack with a weapon that has the [Light](/Rules/Source/item-properties.md#Light) property, you can make one extra attack as a [Bonus Action](/Rules/Source/variant-rules/bonus-action-xphb.md) later on the same turn with a different weapon, which must be a Melee weapon that lacks the [Two-Handed](/Rules/Source/item-properties.md#Two-Handed) property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative.
**Quick Draw.** You can draw or stow two weapons that lack the [Two-Handed](/Rules/Source/item-properties.md#Two-Handed) property when you would normally be able to draw or stow only one.