# [Dracohydra](Rules\Source\bestiary\monstrosity/dracohydra-ftd.md)
*Source: Fizban's Treasury of Dragons p. 176*
The dracohydra is the result of arcane experimentation dedicated to recreating Tiamat's power. Amalgamating the magic of chromatic dragons with the blood of a hydra resulted in a many-headed draconic monster with wings and multiple snakelike tails. The dracohydra's breath weapon is a multicolored mass of energy that contains the essence of a chromatic dragon's elemental power.
These gluttonous creatures' appearance heralds disaster for any region they settle in, as they feed relentlessly—with each head demanding a feast of its own. If left alone, they hunt the local fauna almost to extinction, then move on to threatening the folk of nearby settlements.
A dracohydra can sometimes be found in the service of the spellcaster who created it, kept obedient by the rituals of their creation.
```statblock
"name": "Dracohydra (FTD)"
"size": "Huge"
"type": "monstrosity"
"alignment": "typically Chaotic Evil"
"ac": !!int "17"
"ac_class": "natural armor"
"hp": !!int "218"
"hit_dice": "19d12 + 95"
"modifier": !!int "1"
"stats":
- !!int "20"
- !!int "12"
- !!int "20"
- !!int "6"
- !!int "12"
- !!int "12"
"speed": "30 ft., fly 30 ft., swim 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+9"
"senses": "[darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 19"
"languages": "understands Draconic but can't speak"
"cr": "11"
"traits":
- "desc": "The dracohydra has five heads. While it has more than one head, the dracohydra\
\ has advantage on saving throws against being [blinded](/Rules/Source/conditions.md#Blinded),\
\ [charmed](/Rules/Source/conditions.md#Charmed), [deafened](/Rules/Source/conditions.md#Deafened),\
\ [frightened](/Rules/Source/conditions.md#Frightened), [stunned](/Rules/Source/conditions.md#Stunned),\
\ and knocked [unconscious](/Rules/Source/conditions.md#Unconscious).\n\nWhenever\
\ the dracohydra takes 30 or more damage in a single turn, one of its heads\
\ dies. If all its heads die, the dracohydra dies.\n\nAt the end of its turn,\
\ the dracohydra grows two heads for each of its heads that died since its last\
\ turn, unless it has taken radiant damage since its last turn. The dracohydra\
\ regains 10 hit points for each head regrown this way."
"name": "Multiple Heads"
- "desc": "For each head the dracohydra has beyond one, it gets an extra reaction\
\ that can be used only for opportunity attacks."
"name": "Reactive Heads"
- "desc": "While the dracohydra sleeps, at least one of its heads is awake."
"name": "Wakeful"
"actions":
- "desc": "The dracohydra makes as many Bite attacks as it has heads."
"name": "Multiattack"
- "desc": "*Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 10\
\ (1d10 + 5) damage of a type chosen by the dracohydra: acid, cold, fire, lightning,\
\ or poison."
"name": "Bite"
- "desc": "The dracohydra's heads exhale a single breath of multicolored energy\
\ in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity\
\ saving throw. On a failed save, the creature takes 33 (6d10) damage of a type\
\ chosen by the dracohydra: acid, cold, fire, lightning, or poison. On a successful\
\ save, the creature takes half as much damage."
"name": "Prismatic Breath (Recharge 4-6)"
"source":
- "FTD"
"image": "/Rules/Source/bestiary/monstrosity/token/dracohydra-ftd.webp"
```
^statblock