# [Dracohydra](Rules\Source\bestiary\monstrosity/dracohydra-ftd.md) *Source: Fizban's Treasury of Dragons p. 176* The dracohydra is the result of arcane experimentation dedicated to recreating Tiamat's power. Amalgamating the magic of chromatic dragons with the blood of a hydra resulted in a many-headed draconic monster with wings and multiple snakelike tails. The dracohydra's breath weapon is a multicolored mass of energy that contains the essence of a chromatic dragon's elemental power. These gluttonous creatures' appearance heralds disaster for any region they settle in, as they feed relentlessly—with each head demanding a feast of its own. If left alone, they hunt the local fauna almost to extinction, then move on to threatening the folk of nearby settlements. A dracohydra can sometimes be found in the service of the spellcaster who created it, kept obedient by the rituals of their creation. ```statblock "name": "Dracohydra (FTD)" "size": "Huge" "type": "monstrosity" "alignment": "typically Chaotic Evil" "ac": !!int "17" "ac_class": "natural armor" "hp": !!int "218" "hit_dice": "19d12 + 95" "modifier": !!int "1" "stats": - !!int "20" - !!int "12" - !!int "20" - !!int "6" - !!int "12" - !!int "12" "speed": "30 ft., fly 30 ft., swim 30 ft." "skillsaves": - "name": "[Perception](/Rules/Source/skills.md#Perception)" "desc": "+9" "senses": "[darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\ \ 19" "languages": "understands Draconic but can't speak" "cr": "11" "traits": - "desc": "The dracohydra has five heads. While it has more than one head, the dracohydra\ \ has advantage on saving throws against being [blinded](/Rules/Source/conditions.md#Blinded),\ \ [charmed](/Rules/Source/conditions.md#Charmed), [deafened](/Rules/Source/conditions.md#Deafened),\ \ [frightened](/Rules/Source/conditions.md#Frightened), [stunned](/Rules/Source/conditions.md#Stunned),\ \ and knocked [unconscious](/Rules/Source/conditions.md#Unconscious).\n\nWhenever\ \ the dracohydra takes 30 or more damage in a single turn, one of its heads\ \ dies. If all its heads die, the dracohydra dies.\n\nAt the end of its turn,\ \ the dracohydra grows two heads for each of its heads that died since its last\ \ turn, unless it has taken radiant damage since its last turn. The dracohydra\ \ regains 10 hit points for each head regrown this way." "name": "Multiple Heads" - "desc": "For each head the dracohydra has beyond one, it gets an extra reaction\ \ that can be used only for opportunity attacks." "name": "Reactive Heads" - "desc": "While the dracohydra sleeps, at least one of its heads is awake." "name": "Wakeful" "actions": - "desc": "The dracohydra makes as many Bite attacks as it has heads." "name": "Multiattack" - "desc": "*Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 10\ \ (1d10 + 5) damage of a type chosen by the dracohydra: acid, cold, fire, lightning,\ \ or poison." "name": "Bite" - "desc": "The dracohydra's heads exhale a single breath of multicolored energy\ \ in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity\ \ saving throw. On a failed save, the creature takes 33 (6d10) damage of a type\ \ chosen by the dracohydra: acid, cold, fire, lightning, or poison. On a successful\ \ save, the creature takes half as much damage." "name": "Prismatic Breath (Recharge 4-6)" "source": - "FTD" "image": "/Rules/Source/bestiary/monstrosity/token/dracohydra-ftd.webp" ``` ^statblock