# [Master Thief](Rules\Source\bestiary\humanoid/master-thief-mpmm.md)
*Source: Mordenkainen Presents: Monsters of the Multiverse p. 174*
Master thieves are known for perpetrating daring heists. They tend to develop a romanticized reputation. A master thief might "retire" from hands-on work to run a thieves' guild, spearhead some covert enterprise, or enjoy a quiet life of luxury.
When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the Master Thief Calling Cards table to determine what a master thief leaves behind.
**Master Thief Calling Cards**
`dice: [](master-thief-mpmm.md#^master-thief-calling-cards)`
| dice: d10 | Calling Card |
|-----------|--------------|
| 1 | Tiny, folded paper cat |
| 2 | Red bird feather |
| 3 | Rose petal |
| 4 | Figurine made from twigs and twine |
| 5 | Small note with the words "It's been fun!" written on it in an ornate script |
| 6 | Glass bead that looks like an eye |
| 7 | Pistachio shells |
| 8 | Two playing cards balanced against each other, resembling a tent |
| 9 | Worthless coin with a bite mark in it |
| 10 | Chalk or charcoal sketch of a domino mask |
^master-thief-calling-cards
```statblock
"name": "Master Thief (MPMM)"
"size": "Medium"
"type": "humanoid"
"alignment": "Any alignment"
"ac": !!int "16"
"ac_class": "[studded leather](/Rules/Source/items/studded-leather-armor-xphb.md)"
"hp": !!int "84"
"hit_dice": "13d8 + 26"
"modifier": !!int "4"
"stats":
- !!int "11"
- !!int "18"
- !!int "14"
- !!int "11"
- !!int "11"
- !!int "12"
"speed": "30 ft."
"saves":
- "dexterity": !!int "7"
- "intelligence": !!int "3"
"skillsaves":
- "name": "[Acrobatics](/Rules/Source/skills.md#Acrobatics)"
"desc": "+7"
- "name": "[Athletics](/Rules/Source/skills.md#Athletics)"
"desc": "+3"
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Sleight of Hand](/Rules/Source/skills.md#Sleight%20of%20Hand)"
"desc": "+7"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+7"
"gear":
- "[shortbow](/Rules/Source/items/shortbow-xphb.md)"
- "[shortsword](/Rules/Source/items/shortsword-xphb.md)"
"senses": "passive Perception 13"
"languages": "any one language (usually Common) plus thieves' cant"
"cr": "5"
"traits":
- "desc": "If the thief is subjected to an effect that allows it to make a Dexterity\
\ saving throw to take only half damage, the thief instead takes no damage if\
\ it succeeds on the saving throw and only half damage if it fails, provided\
\ the thief isn't [incapacitated](/Rules/Source/conditions.md#Incapacitated)."
"name": "Evasion"
"actions":
- "desc": "The thief makes three Shortsword or Shortbow attacks."
"name": "Multiattack"
- "desc": "*Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 7 (1d6\
\ + 4) piercing damage plus 3 (1d6) poison damage."
"name": "Shortsword"
- "desc": "*Ranged Weapon Attack:* +7 to hit, range 80/320 ft., one target. *Hit:*\
\ 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage."
"name": "Shortbow"
"bonus_actions":
- "desc": "The thief takes the [Dash](/Rules/Source/actions.md#Dash), [Disengage](/Rules/Source/actions.md#Disengage),\
\ or [Hide](/Rules/Source/actions.md#Hide) action."
"name": "Cunning Action"
"reactions":
- "desc": "The thief halves the damage that it takes from an attack that hits it.\
\ The thief must be able to see the attacker."
"name": "Uncanny Dodge"
"source":
- "MPMM"
"image": "/Rules/Source/bestiary/humanoid/token/master-thief-mpmm.webp"
```
^statblock
## Environment
urban