# [Grung](Rules\Source\bestiary\humanoid/grung-mpmm.md) *Source: Mordenkainen Presents: Monsters of the Multiverse p. 149* The grung stat block represents a typical grung warrior or hunter, met either in a grung community or traveling elsewhere as a mercenary, game warden, guard, or bandit. ## Grungs Grungs are frog-like folk found in rain forests and tropical jungles. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity. Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special effect based on the grung's color (see "Variant: Grung Poison"). They also use this venom to poison their weapons. ```statblock "name": "Grung (MPMM)" "size": "Small" "type": "humanoid" "alignment": "Any alignment" "ac": !!int "12" "hp": !!int "11" "hit_dice": "2d6 + 4" "modifier": !!int "2" "stats": - !!int "7" - !!int "14" - !!int "15" - !!int "10" - !!int "11" - !!int "10" "speed": "25 ft., climb 25 ft." "saves": - "dexterity": !!int "4" "skillsaves": - "name": "[Athletics](/Rules/Source/skills.md#Athletics)" "desc": "+2" - "name": "[Perception](/Rules/Source/skills.md#Perception)" "desc": "+2" - "name": "[Stealth](/Rules/Source/skills.md#Stealth)" "desc": "+4" - "name": "[Survival](/Rules/Source/skills.md#Survival)" "desc": "+2" "damage_immunities": "poison" "condition_immunities": "[poisoned](/Rules/Source/conditions.md#Poisoned)" "gear": - "[dagger](/Rules/Source/items/dagger-xphb.md)" "senses": "passive Perception 12" "languages": "Grung" "cr": "1/4" "traits": - "desc": "The grung can breathe air and water." "name": "Amphibious" - "desc": "Any creature that grapples the grung or otherwise comes into direct contact\ \ with the grung's skin must succeed on a DC 12 Constitution saving throw or\ \ become [poisoned](/Rules/Source/conditions.md#Poisoned) for 1 minute. A [poisoned](/Rules/Source/conditions.md#Poisoned)\ \ creature no longer in direct contact with the grung can repeat the saving\ \ throw at the end of each of its turns, ending the effect on itself on a success." "name": "Poisonous Skin" - "desc": "The grung's long jump is up to 25 feet and its high jump is up to 15\ \ feet, with or without a running start." "name": "Standing Leap" - "desc": "If the grung isn't immersed in water for at least 1 hour during a day,\ \ it suffers 1 level of [exhaustion](/Rules/Source/conditions.md#Exhaustion)\ \ at the end of that day. The grung can recover from this [exhaustion](/Rules/Source/conditions.md#Exhaustion)\ \ only through magic or by immersing itself in water for at least 1 hour." "name": "Water Dependency" "actions": - "desc": "*Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60\ \ ft., one target. *Hit:* 4 (1d4 + 2) piercing damage plus 5 (2d4) poison damage." "name": "Dagger" "source": - "MPMM" "image": "/Rules/Source/bestiary/humanoid/token/grung-mpmm.webp" ``` ^statblock ## Environment forest