# [Grung](Rules\Source\bestiary\humanoid/grung-mpmm.md)
*Source: Mordenkainen Presents: Monsters of the Multiverse p. 149*
The grung stat block represents a typical grung warrior or hunter, met either in a grung community or traveling elsewhere as a mercenary, game warden, guard, or bandit.
## Grungs
Grungs are frog-like folk found in rain forests and tropical jungles. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special effect based on the grung's color (see "Variant: Grung Poison"). They also use this venom to poison their weapons.
```statblock
"name": "Grung (MPMM)"
"size": "Small"
"type": "humanoid"
"alignment": "Any alignment"
"ac": !!int "12"
"hp": !!int "11"
"hit_dice": "2d6 + 4"
"modifier": !!int "2"
"stats":
- !!int "7"
- !!int "14"
- !!int "15"
- !!int "10"
- !!int "11"
- !!int "10"
"speed": "25 ft., climb 25 ft."
"saves":
- "dexterity": !!int "4"
"skillsaves":
- "name": "[Athletics](/Rules/Source/skills.md#Athletics)"
"desc": "+2"
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
- "name": "[Survival](/Rules/Source/skills.md#Survival)"
"desc": "+2"
"damage_immunities": "poison"
"condition_immunities": "[poisoned](/Rules/Source/conditions.md#Poisoned)"
"gear":
- "[dagger](/Rules/Source/items/dagger-xphb.md)"
"senses": "passive Perception 12"
"languages": "Grung"
"cr": "1/4"
"traits":
- "desc": "The grung can breathe air and water."
"name": "Amphibious"
- "desc": "Any creature that grapples the grung or otherwise comes into direct contact\
\ with the grung's skin must succeed on a DC 12 Constitution saving throw or\
\ become [poisoned](/Rules/Source/conditions.md#Poisoned) for 1 minute. A [poisoned](/Rules/Source/conditions.md#Poisoned)\
\ creature no longer in direct contact with the grung can repeat the saving\
\ throw at the end of each of its turns, ending the effect on itself on a success."
"name": "Poisonous Skin"
- "desc": "The grung's long jump is up to 25 feet and its high jump is up to 15\
\ feet, with or without a running start."
"name": "Standing Leap"
- "desc": "If the grung isn't immersed in water for at least 1 hour during a day,\
\ it suffers 1 level of [exhaustion](/Rules/Source/conditions.md#Exhaustion)\
\ at the end of that day. The grung can recover from this [exhaustion](/Rules/Source/conditions.md#Exhaustion)\
\ only through magic or by immersing itself in water for at least 1 hour."
"name": "Water Dependency"
"actions":
- "desc": "*Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60\
\ ft., one target. *Hit:* 4 (1d4 + 2) piercing damage plus 5 (2d4) poison damage."
"name": "Dagger"
"source":
- "MPMM"
"image": "/Rules/Source/bestiary/humanoid/token/grung-mpmm.webp"
```
^statblock
## Environment
forest