# [Champion](Rules\Source\bestiary\humanoid/champion-mpmm.md) *Source: Mordenkainen Presents: Monsters of the Multiverse p. 74* > [!quote] A quote from Mordenkainen > > Bountiful and overrated. You can't spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering. Champions are mighty warriors who have honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers. A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms for a champion or roll on the Champion's Coats of Arms table to determine it. **Champion's Coat of Arms** `dice: [](champion-mpmm.md#^champions-coat-of-arms)` | dice: d12 | Coat of Arms | |-----------|--------------| | 1 | Three lit candles on a purple field | | 2 | Sea serpent coiled around a trident on a blue field | | 3 | Hunting horn banded in gold on a gray field | | 4 | Raised fist grasping an anchor on a quartered field of blue and white | | 5 | Turtle with crenelated tower on its shell on a white field | | 6 | Dragon skull supported on either side by dragon wings on a red field | | 7 | Yellow chicken foot on a black field | | 8 | Lightning bolt splitting a galley in two on a blue field | | 9 | Two crouching displacer beasts facing each other on a yellow field | | 10 | Knotted brambles on a green field | | 11 | Red owlbear with a silver crown on a checkered field of black and white | | 12 | Black anvil cracked down the middle on an orange field | ^champions-coat-of-arms ```statblock "name": "Champion (MPMM)" "size": "Medium" "type": "humanoid" "alignment": "Any alignment" "ac": !!int "18" "ac_class": "[plate](/Rules/Source/items/plate-armor-xphb.md)" "hp": !!int "143" "hit_dice": "22d8 + 44" "modifier": !!int "2" "stats": - !!int "20" - !!int "15" - !!int "14" - !!int "10" - !!int "14" - !!int "12" "speed": "30 ft." "saves": - "strength": !!int "9" - "constitution": !!int "6" "skillsaves": - "name": "[Athletics](/Rules/Source/skills.md#Athletics)" "desc": "+9" - "name": "[Intimidation](/Rules/Source/skills.md#Intimidation)" "desc": "+5" - "name": "[Perception](/Rules/Source/skills.md#Perception)" "desc": "+6" "gear": - "[greatsword](/Rules/Source/items/greatsword-xphb.md)" - "[shortbow](/Rules/Source/items/shortbow-xphb.md)" "senses": "passive Perception 16" "languages": "any one language (usually Common)" "cr": "9" "traits": - "desc": "The champion rerolls a failed saving throw." "name": "Indomitable (2/Day)" "actions": - "desc": "The champion makes three Greatsword or Shortbow attacks." "name": "Multiattack" - "desc": "*Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 12\ \ (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has\ \ more than half of its total hit points remaining." "name": "Greatsword" - "desc": "*Ranged Weapon Attack:* +6 to hit, range 80/320 ft., one target. *Hit:*\ \ 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion\ \ has more than half of its total hit points remaining." "name": "Shortbow" "bonus_actions": - "desc": "The champion regains 20 hit points." "name": "Second Wind (Recharges after a Short or Long Rest)" "source": - "MPMM" "image": "/Rules/Source/bestiary/humanoid/token/champion-mpmm.webp" ``` ^statblock ## Environment desert, urban