# [Champion](Rules\Source\bestiary\humanoid/champion-mpmm.md)
*Source: Mordenkainen Presents: Monsters of the Multiverse p. 74*
> [!quote] A quote from Mordenkainen
>
> Bountiful and overrated. You can't spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering.
Champions are mighty warriors who have honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.
A typical champion bears a coat of arms, heraldry that is associated with the champion far and wide. You may create a coat of arms for a champion or roll on the Champion's Coats of Arms table to determine it.
**Champion's Coat of Arms**
`dice: [](champion-mpmm.md#^champions-coat-of-arms)`
| dice: d12 | Coat of Arms |
|-----------|--------------|
| 1 | Three lit candles on a purple field |
| 2 | Sea serpent coiled around a trident on a blue field |
| 3 | Hunting horn banded in gold on a gray field |
| 4 | Raised fist grasping an anchor on a quartered field of blue and white |
| 5 | Turtle with crenelated tower on its shell on a white field |
| 6 | Dragon skull supported on either side by dragon wings on a red field |
| 7 | Yellow chicken foot on a black field |
| 8 | Lightning bolt splitting a galley in two on a blue field |
| 9 | Two crouching displacer beasts facing each other on a yellow field |
| 10 | Knotted brambles on a green field |
| 11 | Red owlbear with a silver crown on a checkered field of black and white |
| 12 | Black anvil cracked down the middle on an orange field |
^champions-coat-of-arms
```statblock
"name": "Champion (MPMM)"
"size": "Medium"
"type": "humanoid"
"alignment": "Any alignment"
"ac": !!int "18"
"ac_class": "[plate](/Rules/Source/items/plate-armor-xphb.md)"
"hp": !!int "143"
"hit_dice": "22d8 + 44"
"modifier": !!int "2"
"stats":
- !!int "20"
- !!int "15"
- !!int "14"
- !!int "10"
- !!int "14"
- !!int "12"
"speed": "30 ft."
"saves":
- "strength": !!int "9"
- "constitution": !!int "6"
"skillsaves":
- "name": "[Athletics](/Rules/Source/skills.md#Athletics)"
"desc": "+9"
- "name": "[Intimidation](/Rules/Source/skills.md#Intimidation)"
"desc": "+5"
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+6"
"gear":
- "[greatsword](/Rules/Source/items/greatsword-xphb.md)"
- "[shortbow](/Rules/Source/items/shortbow-xphb.md)"
"senses": "passive Perception 16"
"languages": "any one language (usually Common)"
"cr": "9"
"traits":
- "desc": "The champion rerolls a failed saving throw."
"name": "Indomitable (2/Day)"
"actions":
- "desc": "The champion makes three Greatsword or Shortbow attacks."
"name": "Multiattack"
- "desc": "*Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 12\
\ (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has\
\ more than half of its total hit points remaining."
"name": "Greatsword"
- "desc": "*Ranged Weapon Attack:* +6 to hit, range 80/320 ft., one target. *Hit:*\
\ 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion\
\ has more than half of its total hit points remaining."
"name": "Shortbow"
"bonus_actions":
- "desc": "The champion regains 20 hit points."
"name": "Second Wind (Recharges after a Short or Long Rest)"
"source":
- "MPMM"
"image": "/Rules/Source/bestiary/humanoid/token/champion-mpmm.webp"
```
^statblock
## Environment
desert, urban