# [Seahorse](Rules\Source\bestiary\beast/seahorse-xmm.md) *Source: Monster Manual (2024) p. 369. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](/Rules/Source/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](/Rules/Source/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Seahorse (XMM)" "size": "Tiny" "type": "beast" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "1" "hit_dice": "1d4 - 1" "modifier": !!int "1" "stats": - !!int "1" - !!int "12" - !!int "8" - !!int "1" - !!int "10" - !!int "2" "speed": "5 ft., swim 20 ft." "skillsaves": - "name": "[Perception](/Rules/Source/skills.md#Perception)" "desc": "+2" - "name": "[Stealth](/Rules/Source/skills.md#Stealth)" "desc": "+5" "senses": "passive Perception 12" "languages": "" "cr": "0" "traits": - "desc": "The seahorse can breathe only underwater." "name": "Water Breathing" "actions": - "desc": "While underwater, the seahorse moves up to its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md)\ \ without provoking [Opportunity Attacks](/Rules/Source/actions.md#Opportunity%20Attack)." "name": "Bubble Dash" "source": - "XMM" "image": "/Rules/Source/bestiary/beast/token/seahorse-xmm.webp" ``` ^statblock ## Environment underwater