# [Mastiff](Rules\Source\bestiary\beast/mastiff-xmm.md) *Source: Monster Manual (2024) p. 365, Player's Handbook (2024) p. 353. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](/Rules/Source/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](/Rules/Source/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Mastiff (XMM)" "size": "Medium" "type": "beast" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "5" "hit_dice": "1d8 + 1" "modifier": !!int "2" "stats": - !!int "13" - !!int "14" - !!int "12" - !!int "3" - !!int "12" - !!int "7" "speed": "40 ft." "skillsaves": - "name": "[Perception](/Rules/Source/skills.md#Perception)" "desc": "+5" "senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\ \ 15" "languages": "" "cr": "1/8" "actions": - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Piercing damage.\ \ If the target is a Medium or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\ \ condition." "name": "Bite" "source": - "XMM" - "XPHB" "image": "/Rules/Source/bestiary/beast/token/mastiff-xmm.webp" ``` ^statblock ## Environment forest, hill, urban