# [Goat](Rules\Source\bestiary\beast/goat-xmm.md) *Source: Monster Manual (2024) p. 362, Player's Handbook (2024) p. 351. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](/Rules/Source/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](/Rules/Source/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Goat (XMM)" "size": "Medium" "type": "beast" "alignment": "Unaligned" "ac": !!int "10" "hp": !!int "4" "hit_dice": "1d8" "modifier": !!int "0" "stats": - !!int "11" - !!int "10" - !!int "11" - !!int "2" - !!int "10" - !!int "5" "speed": "40 ft., climb 30 ft." "saves": - "strength": !!int "2" "skillsaves": - "name": "[Perception](/Rules/Source/skills.md#Perception)" "desc": "+2" "senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\ \ 12" "languages": "" "cr": "0" "actions": - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Bludgeoning damage, or\ \ 2 (1d4) Bludgeoning damage if the goat moved 20+ feet straight toward the\ \ target immediately before the hit." "name": "Ram" "source": - "XMM" - "XPHB" "image": "/Rules/Source/bestiary/beast/token/goat-xmm.webp" ``` ^statblock ## Environment grassland, hill, mountain, urban