# [Giant Bat](Rules\Source\bestiary\beast/giant-bat-xmm.md)
*Source: Monster Manual (2024) p. 355. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](/Rules/Source/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](/Rules/Source/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Giant Bat (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "22"
"hit_dice": "4d10"
"modifier": !!int "3"
"stats":
- !!int "15"
- !!int "16"
- !!int "11"
- !!int "2"
- !!int "12"
- !!int "6"
"speed": "10 ft., fly 60 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 120 ft., passive Perception\
\ 11"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-bat-xmm.webp"
```
^statblock
## Environment
forest, mountain, underdark