# [Elk](Rules\Source\bestiary\beast/elk-xmm.md)
*Source: Monster Manual (2024) p. 353, Player's Handbook (2024) p. 349. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](/Rules/Source/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](/Rules/Source/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Elk (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "11"
"hit_dice": "2d10"
"modifier": !!int "0"
"stats":
- !!int "16"
- !!int "10"
- !!int "11"
- !!int "2"
- !!int "10"
- !!int "6"
"speed": "50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 12"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning damage.\
\ If the target is a Large or smaller creature and the elk moved 20+ feet straight\
\ toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning\
\ damage and has the [Prone](/Rules/Source/conditions.md#Prone) condition."
"name": "Ram"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/elk-xmm.webp"
```
^statblock
## Environment
forest, grassland, hill