# [Elk](Rules\Source\bestiary\beast/elk-xmm.md) *Source: Monster Manual (2024) p. 353, Player's Handbook (2024) p. 349. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](/Rules/Source/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](/Rules/Source/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Elk (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "10" "hp": !!int "11" "hit_dice": "2d10" "modifier": !!int "0" "stats": - !!int "16" - !!int "10" - !!int "11" - !!int "2" - !!int "10" - !!int "6" "speed": "50 ft." "skillsaves": - "name": "[Perception](/Rules/Source/skills.md#Perception)" "desc": "+2" "senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\ \ 12" "languages": "" "cr": "1/4" "actions": - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning damage.\ \ If the target is a Large or smaller creature and the elk moved 20+ feet straight\ \ toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning\ \ damage and has the [Prone](/Rules/Source/conditions.md#Prone) condition." "name": "Ram" "source": - "XMM" - "XPHB" "image": "/Rules/Source/bestiary/beast/token/elk-xmm.webp" ``` ^statblock ## Environment forest, grassland, hill