# [Crab](Rules\Source\bestiary\beast/crab-xmm.md)
*Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 348. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](/Rules/Source/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](/Rules/Source/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Crab (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "3"
"hit_dice": "1d4 + 1"
"modifier": !!int "0"
"stats":
- !!int "6"
- !!int "11"
- !!int "12"
- !!int "1"
- !!int "8"
- !!int "2"
"speed": "20 ft., swim 20 ft."
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
\ 9"
"languages": ""
"cr": "0"
"traits":
- "desc": "The crab can breathe air and water."
"name": "Amphibious"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Bludgeoning damage."
"name": "Claw"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/crab-xmm.webp"
```
^statblock
## Environment
coastal, underwater