# [Mindwitness](Rules\Source\bestiary\aberration/mindwitness-mpmm.md) *Source: Mordenkainen Presents: Monsters of the Multiverse p. 181* If a beholder is [stunned](/Rules/Source/conditions.md#Stunned) and brought to the brine pool of an elder brain, the beholder can be converted into a mindwitness. This alters some of its eye rays and transforms four of its eyestalks into tentacles similar to a mind flayer's. The mindwitness is psychically imprinted with devotion to the elder brain and submission to illithid commands. A mindwitness's primary function is to improve telepathic communication in a mind flayer colony. A creature in telepathic communication with a mindwitness can converse through it to as many as seven other creatures the mindwitness can see, rapidly disseminating commands and other information. If separated from its illithid masters, a mindwitness seeks out other telepathic creatures to tell it what to do. Mindwitnesses have been known to ally with [flumphs](/Rules/Source/bestiary/aberration/flumph-xmm.md) and planar beings such as demons, shifting their worldview and alignment to match those of their new masters. ```statblock "name": "Mindwitness (MPMM)" "size": "Large" "type": "aberration" "alignment": "Typically Lawful Neutral" "ac": !!int "15" "ac_class": "natural armor" "hp": !!int "75" "hit_dice": "10d10 + 20" "modifier": !!int "2" "stats": - !!int "10" - !!int "14" - !!int "14" - !!int "15" - !!int "15" - !!int "10" "speed": "0 ft., fly 20 ft. (hover)" "saves": - "intelligence": !!int "5" - "wisdom": !!int "5" "skillsaves": - "name": "[Perception](/Rules/Source/skills.md#Perception)" "desc": "+8" "condition_immunities": "[prone](/Rules/Source/conditions.md#Prone)" "senses": "[darkvision](/Rules/Source/senses.md#Darkvision) 120 ft., passive Perception\ \ 18" "languages": "Deep Speech, Undercommon, telepathy 600 ft." "cr": "5" "traits": - "desc": "When the mindwitness receives a telepathic message, it can telepathically\ \ share that message with up to seven other creatures within 600 feet of it\ \ that it can see." "name": "Telepathic Hub" "actions": - "desc": "The mindwitness makes one Bite attack and one Tentacles attack, or it\ \ uses Eye Ray three times." "name": "Multiattack" - "desc": "*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 16\ \ (4d6 + 2) piercing damage." "name": "Bite" - "desc": "*Melee Weapon Attack:* +5 to hit, reach 10 ft., one creature. *Hit:*\ \ 20 (4d8 + 2) psychic damage. If the target is Large or smaller, it is [grappled](/Rules/Source/conditions.md#Grappled)\ \ (escape DC 13), and it must succeed on a DC 13 Intelligence saving throw or\ \ be [restrained](/Rules/Source/conditions.md#Restrained) until this grapple\ \ ends." "name": "Tentacles" - "desc": "The mindwitness shoots one magical eye ray at random (roll a d6, and\ \ reroll if the ray has already been used this turn), choosing one target it\ \ can see within 120 feet of it:\n\n- **1 Aversion Ray.** The targeted creature\ \ must make a DC 13 Charisma saving throw. On a failed save, the target has\ \ disadvantage on attack rolls for 1 minute. The target can repeat the saving\ \ throw at the end of each of its turns, ending the effect on itself on a success.\ \ \n- **2 Fear Ray.** The targeted creature must succeed on a DC 13 Wisdom\ \ saving throw or be [frightened](/Rules/Source/conditions.md#Frightened) for\ \ 1 minute. The target can repeat the saving throw at the end of each of its\ \ turns, ending the effect on itself on a success. \n- **3 Psychic Ray.** The\ \ target must succeed on a DC 13 Intelligence saving throw or take 27 (6d8)\ \ psychic damage. \n- **4 Slowing Ray.** The targeted creature must make a\ \ DC 13 Dexterity saving throw. On a failed save, the target's speed is halved\ \ for 1 minute. In addition, the creature can't take reactions, and it can take\ \ either an action or a bonus action on its turn but not both. The creature\ \ can repeat the saving throw at the end of each of its turns, ending the effect\ \ on itself on a success. \n- **5 Stunning Ray.** The targeted creature must\ \ succeed on a DC 13 Constitution saving throw or be [stunned](/Rules/Source/conditions.md#Stunned)\ \ for 1 minute. The target can repeat the saving throw at the end of each of\ \ its turns, ending the effect on itself on a success. \n- **6 Telekinetic\ \ Ray.** If the target is a creature, it must make a DC 13 Strength saving throw.\ \ On a failed save, the mindwitness moves it up to 30 feet in any direction,\ \ and it is [restrained](/Rules/Source/conditions.md#Restrained) by the ray's\ \ telekinetic grip until the start of the mindwitness's next turn or until the\ \ mindwitness is [incapacitated](/Rules/Source/conditions.md#Incapacitated).\ \ \n\n If the target is an object weighing 300 pounds or less that isn't\ \ being worn or carried, it is telekinetically moved up to 30 feet in any direction.\ \ The mindwitness can also exert fine control on objects with this ray, such\ \ as manipulating a simple tool or opening a door or a container. " "name": "Eye Ray" "source": - "MPMM" "image": "/Rules/Source/bestiary/aberration/token/mindwitness-mpmm.webp" ``` ^statblock ## Environment underdark