# [Gazer](Rules\Source\bestiary\aberration/gazer-mpmm.md)
*Source: Mordenkainen Presents: Monsters of the Multiverse p. 134*
A gazer is a tiny manifestation of the dreams of a beholder. It resembles the beholder who dreamed it into existence, but its body is only 8 inches wide and it has only four eyestalks. It follows its creator like a devoted, aggressive puppy, and sometimes small packs of these creatures patrol their master's lair for vermin to kill and lone creatures to harass.
A gazer can't speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled pets. Some beholders with wizard minions insist they take a gazer as a familiar because the beholders can see through the eyes of these creatures.
A wild gazer (one living separately from a beholder) is territorial, eats bugs and little animals, and is known for playing with its food. A lone wild gazer avoids picking fights with creatures that are Medium or larger, but a pack of them might take on larger prey. A gazer might follow the folk in its territory, noisily mimicking their speech and generally being a nuisance, until they leave the area, but it flees if confronted by something it can't kill.
```statblock
"name": "Gazer (MPMM)"
"size": "Tiny"
"type": "aberration"
"subtype": "beholder"
"alignment": "Typically Neutral Evil"
"ac": !!int "13"
"hp": !!int "13"
"hit_dice": "3d4 + 6"
"modifier": !!int "3"
"stats":
- !!int "3"
- !!int "17"
- !!int "14"
- !!int "3"
- !!int "10"
- !!int "7"
"speed": "0 ft., fly 30 ft. (hover)"
"saves":
- "wisdom": !!int "2"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+4"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"condition_immunities": "[prone](/Rules/Source/conditions.md#Prone)"
"senses": "[darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 14"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "The gazer can mimic simple sounds of speech it has heard, in any language.\
\ A creature that hears the sounds can tell they are imitations with a successful\
\ DC 10 Wisdom ([Insight](/Rules/Source/skills.md#Insight)) check."
"name": "Mimicry"
"actions":
- "desc": "*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing\
\ damage."
"name": "Bite"
- "desc": "The gazer shoots two of the following magical eye rays at random (roll\
\ two d4s, and reroll duplicates), choosing one or two targets it can see within\
\ 60 feet of it:\n\n- **1 Dazing Ray.** The targeted creature must succeed on\
\ a DC 12 Wisdom saving throw or be [charmed](/Rules/Source/conditions.md#Charmed)\
\ until the start of the gazer's next turn. While the target is [charmed](/Rules/Source/conditions.md#Charmed)\
\ in this way, its speed is halved, and it has disadvantage on attack rolls.\
\ \n- **2 Fear Ray.** The targeted creature must succeed on a DC 12 Wisdom\
\ saving throw or be [frightened](/Rules/Source/conditions.md#Frightened) until\
\ the start of the gazer's next turn. \n- **3 Frost Ray.** The target must\
\ succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage. \n\
- **4 Telekinetic Ray.** If the target is a creature that is Medium or smaller,\
\ it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet\
\ directly away from the gazer. If the target is a Tiny object that isn't being\
\ worn or carried, the gazer moves it up to 30 feet in any direction. The gazer\
\ can also exert fine control on objects with this ray, such as manipulating\
\ a simple tool or opening a container. "
"name": "Eye Rays"
"bonus_actions":
- "desc": "The gazer moves up to its speed toward a hostile creature that it can\
\ see."
"name": "Aggressive"
"source":
- "MPMM"
"image": "/Rules/Source/bestiary/aberration/token/gazer-mpmm.webp"
```
^statblock
## Environment
underdark