# [Gazer](Rules\Source\bestiary\aberration/gazer-mpmm.md) *Source: Mordenkainen Presents: Monsters of the Multiverse p. 134* A gazer is a tiny manifestation of the dreams of a beholder. It resembles the beholder who dreamed it into existence, but its body is only 8 inches wide and it has only four eyestalks. It follows its creator like a devoted, aggressive puppy, and sometimes small packs of these creatures patrol their master's lair for vermin to kill and lone creatures to harass. A gazer can't speak any languages but can approximate words and sentences it hears, mimicking them in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled pets. Some beholders with wizard minions insist they take a gazer as a familiar because the beholders can see through the eyes of these creatures. A wild gazer (one living separately from a beholder) is territorial, eats bugs and little animals, and is known for playing with its food. A lone wild gazer avoids picking fights with creatures that are Medium or larger, but a pack of them might take on larger prey. A gazer might follow the folk in its territory, noisily mimicking their speech and generally being a nuisance, until they leave the area, but it flees if confronted by something it can't kill. ```statblock "name": "Gazer (MPMM)" "size": "Tiny" "type": "aberration" "subtype": "beholder" "alignment": "Typically Neutral Evil" "ac": !!int "13" "hp": !!int "13" "hit_dice": "3d4 + 6" "modifier": !!int "3" "stats": - !!int "3" - !!int "17" - !!int "14" - !!int "3" - !!int "10" - !!int "7" "speed": "0 ft., fly 30 ft. (hover)" "saves": - "wisdom": !!int "2" "skillsaves": - "name": "[Perception](/Rules/Source/skills.md#Perception)" "desc": "+4" - "name": "[Stealth](/Rules/Source/skills.md#Stealth)" "desc": "+5" "condition_immunities": "[prone](/Rules/Source/conditions.md#Prone)" "senses": "[darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\ \ 14" "languages": "" "cr": "1/2" "traits": - "desc": "The gazer can mimic simple sounds of speech it has heard, in any language.\ \ A creature that hears the sounds can tell they are imitations with a successful\ \ DC 10 Wisdom ([Insight](/Rules/Source/skills.md#Insight)) check." "name": "Mimicry" "actions": - "desc": "*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing\ \ damage." "name": "Bite" - "desc": "The gazer shoots two of the following magical eye rays at random (roll\ \ two d4s, and reroll duplicates), choosing one or two targets it can see within\ \ 60 feet of it:\n\n- **1 Dazing Ray.** The targeted creature must succeed on\ \ a DC 12 Wisdom saving throw or be [charmed](/Rules/Source/conditions.md#Charmed)\ \ until the start of the gazer's next turn. While the target is [charmed](/Rules/Source/conditions.md#Charmed)\ \ in this way, its speed is halved, and it has disadvantage on attack rolls.\ \ \n- **2 Fear Ray.** The targeted creature must succeed on a DC 12 Wisdom\ \ saving throw or be [frightened](/Rules/Source/conditions.md#Frightened) until\ \ the start of the gazer's next turn. \n- **3 Frost Ray.** The target must\ \ succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage. \n\ - **4 Telekinetic Ray.** If the target is a creature that is Medium or smaller,\ \ it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet\ \ directly away from the gazer. If the target is a Tiny object that isn't being\ \ worn or carried, the gazer moves it up to 30 feet in any direction. The gazer\ \ can also exert fine control on objects with this ray, such as manipulating\ \ a simple tool or opening a container. " "name": "Eye Rays" "bonus_actions": - "desc": "The gazer moves up to its speed toward a hostile creature that it can\ \ see." "name": "Aggressive" "source": - "MPMM" "image": "/Rules/Source/bestiary/aberration/token/gazer-mpmm.webp" ``` ^statblock ## Environment underdark