# [Aberrant Zealot (Tentacled)](Rules\Source\bestiary\aberration/aberrant-zealot-tentacled-pabtso.md)
*Source: Phandelver and Below: The Shattered Obelisk p. 181*
```statblock
"name": "Aberrant Zealot (Tentacled) (PaBTSO)"
"size": "Medium"
"type": "aberration"
"alignment": "typically Chaotic Evil"
"ac": !!int "16"
"ac_class": "[studded leather armor](/Rules/Source/items/studded-leather-armor-xphb.md)"
"hp": !!int "93"
"hit_dice": "17d8 + 17"
"modifier": !!int "4"
"stats":
- !!int "15"
- !!int "18"
- !!int "12"
- !!int "13"
- !!int "8"
- !!int "19"
"speed": "30 ft."
"saves":
- "dexterity": !!int "7"
- "charisma": !!int "7"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
"damage_resistances": "psychic"
"condition_immunities": "[blinded](/Rules/Source/conditions.md#Blinded), [charmed](/Rules/Source/conditions.md#Charmed),\
\ [frightened](/Rules/Source/conditions.md#Frightened), [grappled](/Rules/Source/conditions.md#Grappled),\
\ [restrained](/Rules/Source/conditions.md#Restrained)"
"gear":
- "[shortsword](/Rules/Source/items/shortsword-xphb.md)"
"senses": "[darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., [truesight](/Rules/Source/senses.md#Truesight)\
\ 10 ft., passive Perception 15"
"languages": "Common, Deep Speech"
"cr": "8"
"traits":
- "desc": "The zealot exudes the chaos of the Far Realm. Any non-Aberration creature\
\ that starts its turn within 5 feet of the zealot must succeed on a DC 15 Wisdom\
\ saving throw or take 7 (2d6) psychic damage."
"name": "Aberrant Form"
- "desc": "The zealot, along with any equipment it is wearing or carrying, is unnaturally\
\ flexible. The zealot can move through any space as narrow as 1 inch without\
\ squeezing."
"name": "Weirdly Pliable"
"actions":
- "desc": "The zealot makes one Psychic Rend attack and two Shortsword attacks."
"name": "Multiattack"
- "desc": "*Melee or Ranged Spell Attack:* +7 to hit, reach 15 ft. or range 120\
\ ft., one target. *Hit:* 14 (3d6 + 4) psychic damage, and the target must succeed\
\ on a DC 15 Wisdom saving throw or have the [stunned](/Rules/Source/conditions.md#Stunned)\
\ condition until the start of the zealot's next turn."
"name": "Psychic Rend"
- "desc": "*Melee Weapon Attack:* +7 to hit, reach 15 ft., one target. *Hit:* 7\
\ (1d6 + 4) piercing damage plus 7 (2d6) psychic damage."
"name": "Shortsword"
- "desc": "The zealot magically emits psychic energy in a 60-foot cone. Each creature\
\ in that area must succeed on a DC 15 Intelligence saving throw or take 22\
\ (4d8 + 4) psychic damage and have the [stunned](/Rules/Source/conditions.md#Stunned)\
\ condition for 1 minute. A target can repeat the saving throw at the end of\
\ each of its turns, ending the [stunned](/Rules/Source/conditions.md#Stunned)\
\ condition on itself on a success."
"name": "Mind Blast (Recharge 5-6)"
- "desc": "The zealot casts one of the following spells, requiring no components\
\ and using Charisma as the spellcasting ability (spell save DC 15):\n\n**At\
\ will:** [detect thoughts](/Rules/Source/spells/detect-thoughts-xphb.md), [minor\
\ illusion](/Rules/Source/spells/minor-illusion-xphb.md)\n\n**1/day each:**\
\ [arcane gate](/Rules/Source/spells/arcane-gate-xphb.md), [hunger of Hadar](/Rules/Source/spells/hunger-of-hadar-xphb.md)"
"name": "Spellcasting (Psionics)"
"bonus_actions":
- "desc": "The zealot teleports, along with any equipment it is wearing or carrying,\
\ to an unoccupied space it can see within 120 feet of itself, leaving a churning\
\ void in the space it left. Immediately after it teleports, each creature within\
\ 30 feet of the void other than the zealot must make a DC 15 Strength saving\
\ throw. On a failed save, a creature takes 18 (4d8) force damage and is pulled\
\ to the unoccupied space closest to the void. On a successful save, the creature\
\ takes half as much damage only. The void then disappears."
"name": "Void Warp (Recharge 5-6)"
"source":
- "PaBTSO"
"image": "/Rules/Source/bestiary/aberration/token/aberrant-zealot-tentacled-pabtso.webp"
```
^statblock