# [Aberrant Zealot (Tentacled)](Rules\Source\bestiary\aberration/aberrant-zealot-tentacled-pabtso.md) *Source: Phandelver and Below: The Shattered Obelisk p. 181* ```statblock "name": "Aberrant Zealot (Tentacled) (PaBTSO)" "size": "Medium" "type": "aberration" "alignment": "typically Chaotic Evil" "ac": !!int "16" "ac_class": "[studded leather armor](/Rules/Source/items/studded-leather-armor-xphb.md)" "hp": !!int "93" "hit_dice": "17d8 + 17" "modifier": !!int "4" "stats": - !!int "15" - !!int "18" - !!int "12" - !!int "13" - !!int "8" - !!int "19" "speed": "30 ft." "saves": - "dexterity": !!int "7" - "charisma": !!int "7" "skillsaves": - "name": "[Perception](/Rules/Source/skills.md#Perception)" "desc": "+5" "damage_resistances": "psychic" "condition_immunities": "[blinded](/Rules/Source/conditions.md#Blinded), [charmed](/Rules/Source/conditions.md#Charmed),\ \ [frightened](/Rules/Source/conditions.md#Frightened), [grappled](/Rules/Source/conditions.md#Grappled),\ \ [restrained](/Rules/Source/conditions.md#Restrained)" "gear": - "[shortsword](/Rules/Source/items/shortsword-xphb.md)" "senses": "[darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., [truesight](/Rules/Source/senses.md#Truesight)\ \ 10 ft., passive Perception 15" "languages": "Common, Deep Speech" "cr": "8" "traits": - "desc": "The zealot exudes the chaos of the Far Realm. Any non-Aberration creature\ \ that starts its turn within 5 feet of the zealot must succeed on a DC 15 Wisdom\ \ saving throw or take 7 (2d6) psychic damage." "name": "Aberrant Form" - "desc": "The zealot, along with any equipment it is wearing or carrying, is unnaturally\ \ flexible. The zealot can move through any space as narrow as 1 inch without\ \ squeezing." "name": "Weirdly Pliable" "actions": - "desc": "The zealot makes one Psychic Rend attack and two Shortsword attacks." "name": "Multiattack" - "desc": "*Melee or Ranged Spell Attack:* +7 to hit, reach 15 ft. or range 120\ \ ft., one target. *Hit:* 14 (3d6 + 4) psychic damage, and the target must succeed\ \ on a DC 15 Wisdom saving throw or have the [stunned](/Rules/Source/conditions.md#Stunned)\ \ condition until the start of the zealot's next turn." "name": "Psychic Rend" - "desc": "*Melee Weapon Attack:* +7 to hit, reach 15 ft., one target. *Hit:* 7\ \ (1d6 + 4) piercing damage plus 7 (2d6) psychic damage." "name": "Shortsword" - "desc": "The zealot magically emits psychic energy in a 60-foot cone. Each creature\ \ in that area must succeed on a DC 15 Intelligence saving throw or take 22\ \ (4d8 + 4) psychic damage and have the [stunned](/Rules/Source/conditions.md#Stunned)\ \ condition for 1 minute. A target can repeat the saving throw at the end of\ \ each of its turns, ending the [stunned](/Rules/Source/conditions.md#Stunned)\ \ condition on itself on a success." "name": "Mind Blast (Recharge 5-6)" - "desc": "The zealot casts one of the following spells, requiring no components\ \ and using Charisma as the spellcasting ability (spell save DC 15):\n\n**At\ \ will:** [detect thoughts](/Rules/Source/spells/detect-thoughts-xphb.md), [minor\ \ illusion](/Rules/Source/spells/minor-illusion-xphb.md)\n\n**1/day each:**\ \ [arcane gate](/Rules/Source/spells/arcane-gate-xphb.md), [hunger of Hadar](/Rules/Source/spells/hunger-of-hadar-xphb.md)" "name": "Spellcasting (Psionics)" "bonus_actions": - "desc": "The zealot teleports, along with any equipment it is wearing or carrying,\ \ to an unoccupied space it can see within 120 feet of itself, leaving a churning\ \ void in the space it left. Immediately after it teleports, each creature within\ \ 30 feet of the void other than the zealot must make a DC 15 Strength saving\ \ throw. On a failed save, a creature takes 18 (4d8) force damage and is pulled\ \ to the unoccupied space closest to the void. On a successful save, the creature\ \ takes half as much damage only. The void then disappears." "name": "Void Warp (Recharge 5-6)" "source": - "PaBTSO" "image": "/Rules/Source/bestiary/aberration/token/aberrant-zealot-tentacled-pabtso.webp" ``` ^statblock