# Meditation Chamber
*Level 13 Bastion facility*
- **Prerequisites**: None
- **Space**: Cramped (4 sq)
- **Hirelings**: 1
- **Order**: empower
A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
## Empower: Inner Peace
When you issue the "Empower" order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.
## Fortify Self
You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain [Advantage](/Rules/Source/variant-rules/advantage-xphb.md) on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.
`dice: [](meditation-chamber.md#^1-saving-throw)`
| dice: 1d6 | Saving Throw |
|-----------|--------------|
| 1 | Strength |
| 2 | Dexterity |
| 3 | Constitution |
| 4 | Intelligence |
| 5 | Wisdom |
| 6 | Charisma |
^1-saving-throw
*Source: Dungeon Master's Guide (2024) p. 342*