# Meditation Chamber *Level 13 Bastion facility* - **Prerequisites**: None - **Space**: Cramped (4 sq) - **Hirelings**: 1 - **Order**: empower A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit. ## Empower: Inner Peace When you issue the "Empower" order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result. ## Fortify Self You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain [Advantage](/Rules/Source/variant-rules/advantage-xphb.md) on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result. `dice: [](meditation-chamber.md#^1-saving-throw)` | dice: 1d6 | Saving Throw | |-----------|--------------| | 1 | Strength | | 2 | Dexterity | | 3 | Constitution | | 4 | Intelligence | | 5 | Wisdom | | 6 | Charisma | ^1-saving-throw *Source: Dungeon Master's Guide (2024) p. 342*