*Inspiration: Not Another DnD Podcast C2E16* # Travel `Check Frequency` is Trent - The party may creatively supply help to one another to prevent setbacks. - Any luck check Hard or worse is difficult terrain (double mileage cost) - Every mile over 25 miles per day requires `DC 8 + (25-miles) CON` or gain a level of Exhaustion. | Terrain | Check Frequency | | --------- | ----------------- | | Arctic | floor(miles / 5) | | Coastal | floor(miles / 7) | | Desert | floor(miles / 7) | | Forest | floor(miles / 7) | | Grassland | floor(miles / 5) | | Hill | floor(miles / 7) | | Mountain | floor(miles / 10) | | Swamp | floor(miles / 10) | | Underdark | floor(miles / 7) | | Urban | floor(miles / 5) | | Luck Range | Difficulty | Result | DC | | ---------- | ---------- | ----------------------------------- | --- | | 1 | Extreme | 3xSkill Check (relevant to Terrain) | 15 | | 2-7 | Hard | 3xSkill Check <br> | 12 | | 8-20 | Normal | | | | Skill Check Fail | Result | | ---------------- | ----------------------------------------- | | <5 | No Progress | | >=5 | Setback + consequence | | >=3xSame Luck | `DC 8+Fails CON` -> 1 Level of Exhaustion |